Numbers are from version 2.0.10 and can change with balance updates.
When a Boss Rush comes
A Boss Rush comes every 5 to 9 completed Classic fights. The number is rolled at random each time. Fights you leave early don't count, and your very first fight does.
When one is ready, the PLAY NOW button turns into a BOSS RUSH disc with the boss's face and a gold rim. There is no countdown in town: it simply shows up. The fight opens with the banner "BOSS RUSH · 40 SECONDS · IT CANNOT FIGHT BACK".
40 seconds on the clock
- 40sThe clock
- +9sOVERTIME research
- +16sTIME COOKIE
- +300%LOOT bar
A Boss Rush runs on time instead of turns, and it is always played on the Classic board. You get 40 seconds, plus 1 for each level of OVERTIME research (up to 9). A TIME COOKIE adds 6 seconds at Bronze, 8 at Gold and up to 16 at Legend, from the start. The longest rush is 65 seconds.
The clock runs in real time. Swaps, pops, falling tiles, specials and the ULTIMATE's cast all use it, so quick moves pay. It stops only when you PAUSE (or leave the app), during the VS screen and the deal before your first move, while the BOOSTS sheet is open and while a tip is on screen. At 10 seconds left, "10 SECONDS!" shows over the board.
If the clock runs out in the middle of a move, that move plays out and all its damage counts, then TIME! lands. You can't start a new move after the clock reaches zero.
Everything else works as in a Classic fight: the same specials and combos, your items, and your ULTIMATE, which lasts 2 swaps here (3 with POWER PEPPER, 4 from Grand Champion) and knocks the boss back once. In a rush the ULTIMATE drops no BOOM, but your ULTIMATE cards' points still count. BOSS HUNTER research adds 1% boss damage a level, up to 25%.
The LOOT bar
Your damage fills the rush's LOOT bar from 0 to +300%, with marks at +100%, +200% and +300%. That number is your bonus.
- At +300% you get OVERKILL! and a burst, but the rush goes on. The boss stays standing and your damage keeps counting until the clock runs out. At TIME! the boss faints.
- The rolling hit number shows your running total.
- At TIME! the result page shows your bonus and your total damage, for example "BONUS +300% · DAMAGE 1,234,567", with a "NEW BEST!" chip when you set a new record.
The result is titled with the boss's name, such as "CINDERKHAN DOWN", when you reach +300%, and "TIME!" when you don't.
Stars
A Boss Rush pays league stars. The game rolls a number of stars for your league, then multiplies it by your bonus:
stars = roll × (1 + bonus ÷ 100)
The answer is rounded, and it is always at least 1. The bonus counts up to +300%, so the most you can get is 4 times the roll. The result page shows the sum, for example "9 stars x 2.8 = 25 STARS" for a roll of 9 and a bonus of +180%.
The roll grows with your league: from 4-8 stars at Bronze up to 40-80 at Legend.
"Stars and a pack. The harder you hit, the more stars." Damage past +300% doesn't add stars, but it does count for your best damage and the damage board.
The card pack
Every Boss Rush also pays one card pack: a x1 pack 90% of the time and a x10 pack 10% of the time ("ONE CARD PACK" or "ONE x10 CARD PACK"). As always, the first stack goes to your favourite titan. The odds are in Card packs and odds.
Once your gear is open (from your 20th fight), a paid rush also has a 6% chance of a GEAR piece, in the boss's element. A rush pays no coins and no crystals, has no DOUBLE LOOT, earns no crowns and has no FIGHT GOAL. Past the day's 60 paid fights, a rush pays nothing at all.
The five bosses
There is one boss for each element. Bosses are big (drawn at 1.6 times a titan's size) and are not collectible.





BOSS TROPHIES
"My best Boss Rush on each boss raises its statue." Each of the five bosses has a statue, and your best rush on that boss raises it:
| Tier | Best rush | Prize, once |
|---|---|---|
| BRONZE | +100% | Your league's card pack. |
| SILVER | +200% | Your league's card pack and your league's base crystals. |
| GOLD | +300% | A x10 card pack (a x100 pack from Grand Champion up). |
That makes 15 tiers in all. From your first BRONZE trophy, a stone terrace left of City Hall shows your best statue and a pill that counts the ones you have ("7 / 15"): tap it to see all five. One rush can raise a statue more than one tier, and each new tier pays once. Tap a statue to see the next tier, for example "NEXT: SILVER AT +200%". A tier pays only for a rush the game's server has checked: a statue raised by an earlier rush, or one it could not check, reads "PRIZE WHEN A RUSH ON IT HITS +200%". Trophies pay no league stars.
Your best damage
The game keeps your best damage against each of the five bosses. You will find them in the League screen, on the STARS tab, under MY BEST DAMAGE in the BOSS RUSH card. A best at +300% or more shows in gold, and a boss you haven't met yet reads "NOT MET". A new record earns the "NEW BEST!" chip on the result page.
The damage board
The damage board may switch on shortly after launch. When it does, it simply appears: no app update is needed.
The damage board ranks players from every league by their best Boss Rush damage. You find it in the League screen, where RANK switches between BY STARS and BY DAMAGE. Its header reads "TOP DAMAGE · ALL LEAGUES", and its footer "Each player's best Boss Rush, from every league." Each row shows the rank, the player's picture and name, the boss's face and the damage. Ties go to whoever got there first.
- Once you have a verified rush, you see the 5 players above you and the 44 below, with your exact rank.
- Before your first one, you see the top 50, and your own row is pinned under them as "YOUR BEST", reading "PLAY A BOSS RUSH TO JOIN".
- The number is verified: the game's server replays your moves to work out the damage, rather than trusting the phone.
- It needs the internet: "BOARD LOADS WHEN YOU'RE ONLINE".
- Names on the board must follow the Terms. Tap another player's row to REPORT NAME.