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Titans and elements

Shield & Shred has twenty titans in five elements and four rarities. Every titan is born with its own ULTIMATE, and every level makes both the titan and its ULTIMATE hit harder. ULTIMATE cards, GEAR and your other titans of the same element add more on top.

STRATOMANE, the Mythic air cloud lion

Numbers are from version 2.0.10 and can change with balance updates.

The 20 titans

Five elements times four rarities. Each card shows the titan's animal and its ULTIMATE, the move name you see on its button.

EMBERKIT, Normal fire fox cub
EMBERKITFireNormalfox cub EMBER PAW
AQUOLOTL, Normal water axolotl
AQUOLOTLWaterNormalaxolotl SPLASH SNAP
NIMBEAK, Normal air cloud bird
NIMBEAKAirNormalcloud bird BIG WHOOSH
PEBBLIN, Normal earth pangolin
PEBBLINEarthNormalpangolin MUD PIE
SODALISK, Normal toxic gecko-newt
SODALISKToxicNormalgecko-newt GOO SPIT
LAVAPINCER, Rare fire lava crab
LAVAPINCERFireRarelava crab HOT PINCH
BRINECURL, Rare water seahorse
BRINECURLWaterRareseahorse TIDE TWIRL
GUSTDART, Rare air cloud dragonfly
GUSTDARTAirRarecloud dragonfly WING ZIP
CRAGSNOUT, Rare earth mole
CRAGSNOUTEarthRaremole BURROW BOP
LIMECOIL, Rare toxic goo snail
LIMECOILToxicRaregoo snail SLIME SWIRL
FLAREPRANCE, Unique fire alpaca
FLAREPRANCEFireUniquealpaca TOASTY HOP
RAINWADE, Unique water capybara
RAINWADEWaterUniquecapybara CHILL DIP
DRIFTLEAP, Unique air cloud lemur
DRIFTLEAPAirUniquecloud lemur HIGH FIVE
STONESTAND, Unique earth meerkat
STONESTANDEarthUniquemeerkat STONE PEEK
BUBBLEDIVE, Unique toxic platypus
BUBBLEDIVEToxicUniqueplatypus BUBBLE POP
SUNTRUNK, Mythic fire elephant
SUNTRUNKFireMythicelephant SPARK SPRAY
OCEANSPIRAL, Mythic water narwhal
OCEANSPIRALWaterMythicnarwhal SPIRAL DIVE
STRATOMANE, Mythic air cloud lion
STRATOMANEAirMythiccloud lion MIGHTY PURR
CANYONANTLER, Mythic earth moose
CANYONANTLEREarthMythicmoose MOSS STOMP
GEYSERFIN, Mythic toxic lionfish
GEYSERFINToxicMythiclionfish FIN FLUTTER

All 20 can be collected in normal play. Normal and Rare titans are in card packs from the start; Unique titans join at Armory 10 and Mythic titans at Armory 25.

The element wheel

The element wheel: WATER splashes FIRE, FIRE toasts EARTH, EARTH squashes AIR, AIR blows away TOXIC, TOXIC gunks WATER+20%every tilesplashestoastssquashesblows awaygunksWATERFIREEARTHAIRTOXIC
Who beats whom
Your titanBeatsOn the VS screen
WaterFireWATER SPLASHES FIRE +20%
FireEarthFIRE TOASTS EARTH +20%
EarthAirEARTH SQUASHES AIR +20%
AirToxicAIR BLOWS AWAY TOXIC +20%
ToxicWaterTOXIC GUNKS WATER +20%

When your titan's element beats the rival's, every tile hits +20% (x1.20) for the whole fight. Losing the match-up costs nothing: there is no penalty the other way round. The fight's background takes the rival's colour, so a glance tells you what you are up against.

Energy and the ULTIMATE

Every titan is born with its own ULTIMATE, named on its button. It is charged by an energy strip of 100, and every tile you pop adds to it:

Energy per tile popped
TileEnergy
Your titan's own colour4.38
Any other colour1.46
A RAINBOW going off6.61

So tiles of your own colour fill it 3 times as fast. Blasts and combos add at most 30.7 a turn, and energy past 100 is lost. When the strip is full, the button glows with a breathing gold ring: tap it. It costs no turn, and for the next 2 turns every damage number (tiles, specials, combos and cascades) is multiplied by your ULTIMATE: your titan's own ULTIMATE % plus the points of your ULTIMATE cards. The cast lands a blow on the rival, and a badge beside it counts the ULTIMATE's turns down.

In a Classic, it also drops a BOOM. Every cast plants one BOOM in the middle of the board, in the colour of the tile it lands on, and a "+1 BOOM" chip on the button says so. It is the same BOOM for every titan. A Boss Rush has no drop.

Your titan's own ULTIMATE by level (the same for every rarity)
LevelEvery tile hits
1x1.50
34x2.00
50x2.24
100x3.00

The exact rule is 150% + 150% × (level − 1) ÷ 99. Your ULTIMATE cards add their points on top: with BOOM at LV 1, which every account has, a level 1 titan hits x1.502, and a level 100 titan with BOOM at LV 40 hits x3.08. Long-press the button to see your own number. In a Classic it reads, for example, "For 2 turns, every tile hits x1.58." and "It also drops a BOOM in the middle."; in a Boss Rush, "Every tile hits x1.62 for 2 swaps".

Make it last

POWER PEPPER, a boost, makes the ULTIMATE last 3 turns (4 from Grand Champion). ENERGY JUICE, a power-up you tap during the fight, adds energy at once, up to a full strip: 35 at Bronze, up to 75 at Legend. The Lab's HEAD START research starts every fight with up to +30 energy. In a Boss Rush the ULTIMATE counts swaps, not turns: 2, or POWER PEPPER's 3 (4 from Grand Champion). All three are in the Lab.

ULTIMATE cards

ULTIMATEs are also a card collection. They sit in the Armory's TITANS tab, under your titans: "ULTIMATES", "All levels add up · one equipped". Every account owns BOOM at LV 1 and has it equipped from day one. Its card says what it does: "Drops one BOOM in the middle."

  • Every level counts. Each level of every ULTIMATE card you own adds +0.2 to your ULTIMATE, equipped or not, in every mode, Boss Rush included. BOOM at LV 40 adds +8.0.
  • Points, never a bare %. The tab's header shows your total, for example "ULTIMATE +3.4". A titan's popup adds it to the titan's own %, "ULTIMATE 158% + 3.4 · EMBER PAW", and a card's popup does the sum: "ULTIMATE 158% + 3.4 = 161.4%".
  • Levels 1 to 40, for cards and coins. LV 2 costs 3 cards and 18,000 coins, and LV 40 costs 850 cards and 1,338,000 coins. LV 1 to 40 adds up to 8,883 cards and 12,363,000 coins. ULTIMATE levels pay no league stars.
  • One equipped. EQUIP picks what your ULTIMATE drops in a Classic. Switching is free.
  • Cards come from packs. Every card pack carries one ULTIMATE stack on top of its titan stacks, and today that stack is always BOOM. See what a pack pays.

Your equipped card also shows in town, on a tile at the edge of the bottom bar; a tap opens it in the Armory. On Android the TITANS tab shows two more cards, CRISS-CROSS and RAINBOW DROP, locked and marked COMING SOON. Tap one and the game says it comes in an update, for example "CRISS-CROSS COMES IN AN UPDATE".

Rarities

The four rarities
RarityBase ATKCards to unlockLevel costIn packs from
Normal100100x1The start
Rare115150x1.6The start
Unique130200x2.5Armory 10
Mythic150250x4Armory 25

Rarity sets a titan's starting ATK and how many coins its levels cost. The ULTIMATE grows with level only, so a Normal titan's ULTIMATE at level 50 is exactly as strong as a Mythic's.

Unlocking a titan

New titans come as cards: from card packs, and from your rivals (+2 cards of the rival's titan at FULL LOOT, +5 at OVERKILL). A titan needs 100, 150, 200 or 250 of its cards by rarity. When a pack takes it there, the pack's reveal shows "NEW CARD" and "READY TO UNLOCK". Tap UNLOCK and it is yours, with an "UNLOCKED!" ceremony, then NICE! or EQUIP. If you tap LATER, or the cards came another way, the green UNLOCK slab under its card in the Armory does the same in one tap. "Unlocking is always a press, never automatic." EQUIP a titan to take it into fights. How packs are rolled is in Card packs and odds.

Levelling up

Each level costs coins plus that titan's own cards, and LEVEL UP happens at once. The cap is level 100. Every level raises two things: the titan's ATK, by about 3%, and its ULTIMATE. The titan's popup previews the next level, for example "ULTIMATE 162% → 164% + 3.4 · EMBER PAW".

The LEVEL UP slab. In the Armory's TITANS tab, a slab under every card shows where it stands: a green LEVEL UP with its price in short form ("127K") when the level is ready, the cards you hold against the price ("38 / 65") when you need more, and a gold MAX at the cap. Tap a green slab and the level lands on the spot ("+9 ATK"). Short of coins, it shakes and says how many you need ("NEED 40K MORE COINS"). Every ULTIMATE card has the same slab ("+0.2 ULTIMATE").

What some levels cost (coins by rarity)
LevelCardsNormalRareUniqueMythic
231,5002,4003,8006,000
5152,2003,4005,5008,500
10403,8006,0009,50015,000
209012,00018,50029,00047,000
2615046,00073,000114,000183,000
3035036,00058,00090,000144,000
501,350346,000553,000864,0001,383,000
100135,0002,074,0003,318,0005,184,0008,295,000

Taking a Normal titan all the way to level 100 adds up to 2,082,633 cards and about 66.2 million coins, before the Lab's TRAINER research, which cuts LEVEL UP coins by up to 10%.

Titan ATK by level (before the Armory, POWER, research and boosts)
LevelNormalRareUniqueMythic
1100115130150
10130150170196
25203234264305
50426489553638
1001,8662,1462,4262,799
  • Level-ups pay league stars: 12 at level 2, 73 at level 30 and 600 at level 100. See where stars come from.
  • A little short of coins? One optional ad can cover the gap, up to half of your league's base pay for a fight.
  • In a fight your titan's ATK grows with the Armory (+0.5% a level), with POWER (+1% for every 100), with the Lab's TITAN MIGHT research (up to +10%) and with a POWER SMOOTHIE (+6% to +16% for one fight, depending on your league).
  • New looks, never power. Your titan grows a scarf at level 10, a crest and a cape (or long scarf tails) at 25, and a gold laurel and a glow at 50 ("EMBERKIT GREW!"). The slab reads "NEW FORM!" on a level that brings one, and the popup says "NEXT FORM · LV 25" or "FINAL FORM".

Your favourite

Tap the heart on a titan in the Armory to make it your favourite. The first stack of every card pack goes to your favourite (or to your equipped titan if you have no favourite), so you can steer cards to the titan you are levelling.

GEAR and POWER

GEAR makes your titan stronger in every mode. There are five kinds (HELM, COLLAR, CHARM, BADGE and RING) and four metals (BRONZE, SILVER, GOLD and PRISM). Every piece has an element and a level from 1 to 25. "Your titan always wears your best gear.": the game puts your best five pieces on it for you. Your gear lives in the Armory, under INVENTORY.

Where gear comes from

  • It starts at your 20th fight ("Gear starts at your 20th fight").
  • A Classic fight with crowns drops a piece 1% of the time with 1 crown, 2% with 2 crowns and 4% with 3. "No gear in 40 crowned fights? The next one brings it."
  • A paid Boss Rush drops one 6% of the time, and the CROWN CHEST 8%. The first chest after gear opens always holds a piece.
  • Its element: "Gear drops in your rival's element." (a Boss Rush's in the boss's), and "Chests: your titan's element."
  • Every drop is BRONZE at LV 1, of the kind you hold fewest of. The bag holds 60 pieces, and a drop into a full bag becomes +10 PARTS.

Levels, metals and PARTS

LEVEL UP a piece with coins. At LV 25, TIER UP takes it to the next metal at LV 1, for PARTS only. A spare piece can be DISMANTLED for PARTS ("Gone for good?").

GEAR by metal
MetalPOWER a pieceLEVEL UP coins (LV 2 to LV 25)TIER UPDISMANTLE
BRONZE1-2515,000 to 46,10040 PARTS+10 PARTS
SILVER27-7545,000 to 138,200104 PARTS+30 PARTS
GOLD78-150135,000 to 414,700208 PARTS+82 PARTS
PRISM154-250380,000 to 1,167,200–+186 PARTS

PARTS come from DISMANTLE, from a drop into a full bag, from MASTERY III and IV, and from the Shop's GEAR PARTS row, which opens with your gear: 20, 60 or 200 PARTS for crystals, priced by your league (3,000, 8,100 or 24,000 crystals at Bronze). Coins and real money never buy PARTS.

POWER and the ELEMENT BOND

Your titan's POWER adds up three things:

  • GEAR: the POWER of the five pieces it wears.
  • MATCH: +20% on the worn pieces of your titan's own element, as in "220 + 32 MATCH = 252 POWER".
  • ELEMENT BOND: "Your other WATER titans help whoever fights." "Every level they have: +2 POWER." Every other titan you own of your fighter's element counts, up to +600 POWER.

100 POWER = +1% ATK, in every mode. The titan's popup sums it up, for example "IN FIGHTS 332 POWER · +3.3% ATK". At the very top, five PRISM pieces at LV 25 in your titan's element make 1,500 POWER and the bond 600 more: 2,100 POWER, or +21% ATK.

The ALBUM

The Armory's ALBUM tab lists 10 SETS. A card on top counts your titans and your sets ("TITANS 12 / 20", "SETS DONE 2 / 10"), with ALL 20's seal beside it. Then come RARITY SETS (Normal, Rare, Unique and Mythic) and ELEMENT SETS (one for each element), a row for each set with its titans and its seal. Own every titan of a set to CLAIM its prize, once ("OWN ALL 4 WATER TITANS TO CLAIM").

ALBUM prizes (one time each)
SetPrize
NormalA x1 pack and 500 crystals
RareA x1 pack and 1,000 crystals
UniqueA x10 pack and 2,000 crystals
MythicA x10 pack and 4,000 crystals
Each elementA x10 pack, 1,000 crystals and 40 of its cards (10 for each of its four titans)
ALL 20A x100 pack and a GOLD RING round your picture

MASTERY

Every 3-crown Classic fight (LOOT 150%, OVERKILL) with a titan adds 1 to its MASTERY. "One tier at a time: finish it, and the next one opens." Only the tier you are on counts, and it starts at 0. Each titan has its own five tiers, shown as gold stars under its card in the Armory. How crowns work is in Fights and boards.

MASTERY tiers (cards at Bronze to Platinum)
Tier3-crown fightsPrize
MASTERY I3Your league's base crystals (300 at Bronze)
MASTERY II1030 of that titan's cards
MASTERY III25Twice the base crystals, 40 PARTS and a BRONZE gear piece
MASTERY IV50Your league's pack, the base crystals and 60 PARTS
MASTERY V100100 of that titan's cards, a gold card border and a BRONZE gear piece

That is 188 three-crown fights from 0 to MASTERY V. The prizes grow with your league. The base crystals are what a Classic fight pays at LOOT 100% in your league, and the cards are 10 times as many from Diamond and 100 times as many from Grand Champion. The PARTS and the gear piece stay the same. A tier's prize stays hidden until the tier opens ("Opens when MASTERY III is done"). "Classic only. Boss Rush and fights past the limit: no."

BOSS TROPHIES

"My best Boss Rush on each boss raises its statue." Each of the five bosses has a statue with three tiers, 15 in all. From your first BRONZE trophy, a stone terrace left of City Hall shows your best statue and a pill with your count ("7 / 15"). Tap it to see all five. Each tier pays once:

BOSS TROPHIES, for each boss
TierBest rush on that bossPrize
BRONZE+100%Your league's pack
SILVER+200%Your league's pack and the base crystals
GOLD+300%A x10 pack, or your league's pack when that is bigger

A tier pays only from a rush the game's server has checked. How a rush works is in Boss Rush.

No stars here

ULTIMATE card levels, GEAR, the ALBUM, MASTERY and BOSS TROPHIES never pay league stars. Stars come from titan LEVEL UPs, building UPGRADEs and Boss Rush: see where stars come from.