Guide 2 of 8

Fights and boards

Swap tiles, set off specials, fire your ULTIMATE and fill the LOOT bar. Here is every rule of a fight, the four board shapes and the six battle items.

AQUOLOTL, the water axolotl

Numbers are from version 2.0.0 and can change with balance updates.

A Classic fight

  • 22Turns
  • 11×13Board
  • 150%LOOT cap
  • 2ULTIMATE turns

You attack one rival titan. It never hits back and there is no defeat screen: your damage fills the LOOT bar, and more damage means more loot.

  • You get 22 turns. A swap that makes a match uses one.
  • A swap that makes no match slides back, free.
  • The ULTIMATE and items cost no turn.
  • The fight ends when your turns run out, or as soon as the LOOT bar reaches 150%.
  • From 5 turns left the turn counter goes red and every turn ticks with a punch, starting with a "FINAL TURNS!" callout.
  • Swipe a tile, or tap it and then its neighbour.

A fight takes about two and a half to three minutes. EXTRA TURN research in the Lab adds 1 turn to every Classic fight, and a TIME COOKIE adds 3.

Leaving

The only way to give up a fight's loot is to leave: tap PAUSE, then LEAVE, then confirm. The phone's Back button never does it for you.

Tiles, specials and combos

There are six tiles: the five elements and RAINBOW. Every colour has its own shape, so you can tell them apart by shape alone.

  • FIRE
  • WATER
  • EARTH
  • AIR
  • TOXIC
  • RAINBOW

Match more than three and you make a special tile:

STRIPE

4 in a line

Clears its whole row or column.

"You made a STRIPE. It clears the row/column."

BOOM

A T, L or + shape

Clears a plus of radius 2 around it.

"It blasts a plus around it."

RAINBOW

5 in a line

Swap it with any tile: it eats the 10 nearest tiles of that colour.

"Swap it with any tile to eat that colour."

Combos

Two specials together make a combo:

  • +CROSS BLAST STRIPE + STRIPE clears both diagonals.
  • +RAINBOW STRIPES RAINBOW + STRIPE reaches every tile of that colour.
  • +DOUBLE RAINBOW RAINBOW + RAINBOW eats two colours.

Cascades, hints and reshuffles

  • When falling tiles make new matches on their own, that is a cascade. Each step of a cascade hits harder: +0.5 per step, up to x3.
  • At most 3 special tiles can be made in one turn.
  • Stuck? After 5 seconds the game shows a hint.
  • If no move is left, the board reshuffles by itself: "NO MOVES - SHUFFLE!". A SNOW GLOBE gives you one free reshuffle whenever you want it.
How one hit adds up
PartWhat it does
ATKYour titan's attack. It grows with every level.
Runx1.5 for a run of 4, x2 for a run of 5.
BlastTiles caught in a special's blast count x0.5, in a combo x0.4.
Cascade+0.5 for each cascade step, up to x3.
Elementx1.2 when your titan's element beats the rival's.
ULTIMATEx1.5 to x3 by your titan's level, for 2 turns.

All of these multiply together, so a cascade during your ULTIMATE, against an element yours beats, hits very hard.

The LOOT bar

LOOT % is your damage measured against the fight's target, and it stops at 150%. The target is set by your league, not by your titan, so every level you gain shows up as a higher %.

The three marks
LOOTMarkWhat it adds
50%PACK CHANCEFrom here a card pack can drop at the end. See where packs come from.
100%FULL LOOT+2 cards of the rival titan. The rival goes dizzy: "FULL LOOT · the rival went dizzy".
150%OVERKILLYour league's card pack, guaranteed, +5 rival cards, and the fight ends early: "OVERKILL · the rival fainted".

A fight that runs out of turns below 100% says "Out of turns" and pays its LOOT % as usual.

How pay is worked out

Your pay is your league's base pay times your LOOT %: coins at the full base, crystals at a tenth of it.

LOOT 87%GOLD base 7,000 x 87%

6,090 coins609 crystals

  • The base runs from 3,000 coins at Bronze to 300,000 at Legend. Every league's base is in Leagues and stars.
  • DOUBLE LOOT: after a Classic fight, one optional ad doubles that fight's coins and crystals.
  • Up to 60 fights a day pay. A 61st fight still plays but pays nothing.

The element bonus

The five elements beat each other in a circle: WATER splashes FIRE, FIRE toasts EARTH, EARTH squashes AIR, AIR blows away TOXIC, TOXIC gunks WATER.

WaterFireEarthAirToxicWater

When your titan's element beats the rival's, every tile hits +20% (x1.20) for the whole fight. The VS screen tells you, for example "WATER SPLASHES FIRE +20%". There is no penalty the other way round. The fight's background takes the rival's element colour, so you always know what you are facing.

The full wheel, with every titan, is in Titans and elements.

The four boards

Every board is 11 tiles wide and 13 tall, but its shape changes. Each fight, Boss Rush included, draws one of four shapes at random. A measured layout factor keeps the expected reward the same on every shape, so no board is a bad draw. Heart, Wrap and each Quad type show a short tip the first time you get them.

Classic board: the full 11 by 13 grid, tiles fall from the top
Classic 143 tiles The full 11 by 13 board. Tiles fall from the top.
Heart board: a heart-shaped grid, its centre column fed by a pink chute
Heart 101 tiles A heart. Its centre column is fed through a pink candy-glass chute. "HEART BOARD! The tip is narrow and slow. The belly does the work."
Wrap board: two towers; tiles fall down the left tower, loop through a pipe under the board and up the middle, then fall down the right tower
Wrap 130 tiles Two towers of 5 by 13. Tiles fall down the left tower, wrap through a loop pipe to the top of the right tower, then fall to the right floor. "WRAP BOARD! Tiles fall down the left, then wrap to the top of the right."
Quad board: four 5 by 6 boxes numbered 1 top right, 2 top left, 3 bottom right, 4 bottom left, split by a garden path1234
Quad 120 tiles Four boxes of 5 by 6, split by a garden path, numbered 1 top right, 2 top left, 3 bottom right and 4 bottom left. Tiles travel from box to box through glass pipes and portal rings, in one of three patterns, a third of Quad fights each. The pipes show which one you have. Type 1, U-turn: box 1 to 3, then under the board to 2, then 42143Type 1 · U-turn1 › 3 › 2 › 4"QUAD BOARD! Tiles U-turn through the pipes, box to box." Type 2, straight down: box 1 to 3, and box 2 to 42143Type 2 · Straight down1 › 3 and 2 › 4"…fall straight down through the pipes." Type 3, diagonal: box 1 to 4, then under the board to 2, then 32143Type 3 · Diagonal1 › 4 › 2 › 3"…cross over through the pipes, corner to corner." In types 1 and 3, tiles leaving the bottom go back to the top through a pipe under the board.

Battle items

Items are crafted in the Lab with crystals and a timer (costs in Your town). A finished item equips itself. You start with one item slot, and the Armory opens slot 2 at level 10 and slot 3 at level 20.

The six items
ItemWhat it doesUse
ENERGY JUICEYou start with half a strip of energy (50), so your ULTIMATE is ready on turn 3.Auto
LUCKY CLOVERDoubles this fight's pack chance.Auto
POWER PEPPERYour ULTIMATE lasts 3 turns (3 swaps in a Boss Rush).Auto
SNOW GLOBEOne free reshuffle of the board.Tap
TIME COOKIE+3 turns, or +10 seconds in a Boss Rush.Tap
POWER SMOOTHIE+10% ATK for the fight.Auto

Auto items work by themselves. Tap items wait until you tap them during the fight.