Numbers are from version 2.0.0 and can change with balance updates.
A Classic fight
- 22Turns
- 11×13Board
- 150%LOOT cap
- 2ULTIMATE turns
You attack one rival titan. It never hits back and there is no defeat screen: your damage fills the LOOT bar, and more damage means more loot.
- You get 22 turns. A swap that makes a match uses one.
- A swap that makes no match slides back, free.
- The ULTIMATE and items cost no turn.
- The fight ends when your turns run out, or as soon as the LOOT bar reaches 150%.
- From 5 turns left the turn counter goes red and every turn ticks with a punch, starting with a "FINAL TURNS!" callout.
- Swipe a tile, or tap it and then its neighbour.
A fight takes about two and a half to three minutes. EXTRA TURN research in the Lab adds 1 turn to every Classic fight, and a TIME COOKIE adds 3.
The only way to give up a fight's loot is to leave: tap PAUSE, then LEAVE, then confirm. The phone's Back button never does it for you.
Tiles, specials and combos
There are six tiles: the five elements and RAINBOW. Every colour has its own shape, so you can tell them apart by shape alone.
FIRE
WATER
EARTH
AIR
TOXIC
RAINBOW
Match more than three and you make a special tile:
STRIPE
4 in a line
Clears its whole row or column.
"You made a STRIPE. It clears the row/column."
BOOM
A T, L or + shape
Clears a plus of radius 2 around it.
"It blasts a plus around it."
RAINBOW
5 in a line
Swap it with any tile: it eats the 10 nearest tiles of that colour.
"Swap it with any tile to eat that colour."
Combos
Two specials together make a combo:
+
CROSS BLAST STRIPE + STRIPE clears both diagonals.
+
RAINBOW STRIPES RAINBOW + STRIPE reaches every tile of that colour.
+
DOUBLE RAINBOW RAINBOW + RAINBOW eats two colours.
Cascades, hints and reshuffles
- When falling tiles make new matches on their own, that is a cascade. Each step of a cascade hits harder: +0.5 per step, up to x3.
- At most 3 special tiles can be made in one turn.
- Stuck? After 5 seconds the game shows a hint.
- If no move is left, the board reshuffles by itself: "NO MOVES - SHUFFLE!". A SNOW GLOBE gives you one free reshuffle whenever you want it.
| Part | What it does |
|---|---|
| ATK | Your titan's attack. It grows with every level. |
| Run | x1.5 for a run of 4, x2 for a run of 5. |
| Blast | Tiles caught in a special's blast count x0.5, in a combo x0.4. |
| Cascade | +0.5 for each cascade step, up to x3. |
| Element | x1.2 when your titan's element beats the rival's. |
| ULTIMATE | x1.5 to x3 by your titan's level, for 2 turns. |
All of these multiply together, so a cascade during your ULTIMATE, against an element yours beats, hits very hard.
The LOOT bar
LOOT % is your damage measured against the fight's target, and it stops at 150%. The target is set by your league, not by your titan, so every level you gain shows up as a higher %.
| LOOT | Mark | What it adds |
|---|---|---|
| 50% | PACK CHANCE | From here a card pack can drop at the end. See where packs come from. |
| 100% | FULL LOOT | +2 cards of the rival titan. The rival goes dizzy: "FULL LOOT · the rival went dizzy". |
| 150% | OVERKILL | Your league's card pack, guaranteed, +5 rival cards, and the fight ends early: "OVERKILL · the rival fainted". |
A fight that runs out of turns below 100% says "Out of turns" and pays its LOOT % as usual.
How pay is worked out
Your pay is your league's base pay times your LOOT %: coins at the full base, crystals at a tenth of it.
LOOT 87%GOLD base 7,000 x 87%
6,090 coins
609 crystals
- The base runs from 3,000 coins at Bronze to 300,000 at Legend. Every league's base is in Leagues and stars.
- DOUBLE LOOT: after a Classic fight, one optional ad doubles that fight's coins and crystals.
- Up to 60 fights a day pay. A 61st fight still plays but pays nothing.
The element bonus
The five elements beat each other in a circle: WATER splashes FIRE, FIRE toasts EARTH, EARTH squashes AIR, AIR blows away TOXIC, TOXIC gunks WATER.
Water
Fire
Earth
Air
Toxic
Water
When your titan's element beats the rival's, every tile hits +20% (x1.20) for the whole fight. The VS screen tells you, for example "WATER SPLASHES FIRE +20%". There is no penalty the other way round. The fight's background takes the rival's element colour, so you always know what you are facing.
The full wheel, with every titan, is in Titans and elements.
The four boards
Every board is 11 tiles wide and 13 tall, but its shape changes. Each fight, Boss Rush included, draws one of four shapes at random. A measured layout factor keeps the expected reward the same on every shape, so no board is a bad draw. Heart, Wrap and each Quad type show a short tip the first time you get them.
Battle items
Items are crafted in the Lab with crystals and a timer (costs in Your town). A finished item equips itself. You start with one item slot, and the Armory opens slot 2 at level 10 and slot 3 at level 20.
| Item | What it does | Use |
|---|---|---|
| You start with half a strip of energy (50), so your ULTIMATE is ready on turn 3. | Auto | |
| Doubles this fight's pack chance. | Auto | |
| Your ULTIMATE lasts 3 turns (3 swaps in a Boss Rush). | Auto | |
| One free reshuffle of the board. | Tap | |
| +3 turns, or +10 seconds in a Boss Rush. | Tap | |
| +10% ATK for the fight. | Auto |
Auto items work by themselves. Tap items wait until you tap them during the fight.