Player guides

Weekly events

The element cycle and Harvest Week.

The calendar runs a six-week cycle, and it pays to raid with it rather than against it. The week turns over on Sunday at midnight, Israel time, and the Calendar screen on the main menu shows the current week plus the next five — so you can see a boost coming and level into it.

A band of week panels running off both edges of the frame: five element weeks,
                each showing that element's titan behind its orb, and a sixth panel with no
                creature on it at all, showing coins and crystals instead.
Six weeks, on a loop with no beginning. Five element weeks each lift one element's titans; Harvest Week lifts no element and pays everybody instead — which is why it is the one panel with nothing living on it. The band is cut off at both ends because the cycle never stops and never restarts.
WeekElementWhat it does
Inferno WeekFireIts titans hit harder and their skills do more
Riptide WeekWaterAs above, for water
Tempest WeekAirAs above, for air
Bedrock WeekEarthAs above, for earth
Plague WeekToxicAs above, for toxic
Harvest Week—No element boost — everyone's loot and craft progress rise instead

If you own a titan of the boosted element, equipping it that week is free power. If you are deciding who to level next, the calendar is a good tiebreaker. Harvest Week is the week to push raids and bank crystals.